Monday, October 19, 2015
Friday, May 29, 2015
Test Renders for 2016 Student Film "Papa"
Rendered in Houdini. Touch ups in Photoshop and Nuke. I was in charge of the street models, textures and lighting
Wednesday, April 22, 2015
Tuesday, April 21, 2015
Thursday, February 5, 2015
Monday, February 2, 2015
Saturday, January 24, 2015
Friday, December 19, 2014
Environment Photomash Paint - Vis Dev
Environment I created for my Visual Development class. I was going for a arid desert climate but still full of life that do the best they can.
Thursday, December 4, 2014
CG Katana WIP - Shader Programing Class
Final image comped onto a real photo that I took in our baby's nursery.
Final Image comped into a photo from a different view.
Update! 96% there. Polishing goes well :)
About 95% there. Just more polishing! :)
Tuesday, November 11, 2014
Wednesday, October 15, 2014
Procedural Blood Orange
My Blood Orange that I created for my shader programing class. The orange is procedural but the leaf was a texture map I created in Mari.
Tuesday, October 7, 2014
Character Designs
Did these for my character development class. The theme was animals. I wanted one to be stylized but rendered out and the other more abstracted.
Monday, September 22, 2014
Monday, September 15, 2014
3D Character animation class concept art
This is for my class. He is an amputee soldier in the not so far future. He will go from concept to 3D with full textures and animation
Thursday, August 21, 2014
Thursday, July 17, 2014
Thursday, May 29, 2014
Water Shed Digital Paint Practice
I used a piece of art as a reference in order to practice good lighting and color. This design is similar to theirs but I painted everything my own way and added my own elements to make it my own version. It was a good practice for lighting and color schemes.
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