Friday, May 29, 2015

Test Renders for 2016 Student Film "Papa"


Rendered in Houdini. Touch ups in Photoshop and Nuke. I was in charge of the street models, textures and lighting

Wednesday, April 22, 2015

Tuesday, April 21, 2015

Finished Dart Frog


Created using Maya, Textured in Mari, Rendered and Lit in Houdini, Composited in Nuke.

Monday, February 2, 2015

Friday, December 19, 2014

Environment Photomash Paint - Vis Dev

Environment I created for my Visual Development class. I was going for a arid desert climate but still full of life that do the best they can.

Thursday, December 4, 2014

CG Katana WIP - Shader Programing Class



Final image comped onto a real photo that I took in our baby's nursery.
Final Image comped into a photo from a different view.




Update! 96% there. Polishing goes well :)


About 95% there. Just more polishing! :)

Wednesday, October 15, 2014

Procedural Blood Orange


My Blood Orange that I created for my shader programing class. The orange is procedural but the leaf was a texture map I created in Mari.

Tuesday, October 7, 2014

Character Designs

Did these for my character development class. The theme was animals. I wanted one to be stylized but rendered out and the other more abstracted. 

Monday, September 22, 2014

Monday, September 15, 2014

3D Character animation class concept art

This is for my class. He is an amputee soldier in the not so far future. He will go from concept to 3D with full textures and animation

Thursday, July 17, 2014

Old man sketch


Fun hour paint session on photoshop. Based off an old character concept from my high school days

Battle Ground 3D Paintover WIP


Planes, dunes, and right side bunker are 3D created in Maya. Paintover done in photoshop.

Thursday, May 29, 2014

Water Shed Digital Paint Practice


I used a piece of art as a reference in order to practice good lighting and color. This design is similar to theirs but I painted everything my own way and added my own elements to make it my own version. It was a good practice for lighting and color schemes.