This is my fully rigged character for our 3D animation class. Next step is to do the actual animation but it took awhile to get the rigging down. Her armor is bound to the joints in her body which allows it to follow fairly flawlessly. The only problem ive ran into is the upper bracers on her biceps. The parenting to bone technique is flawed here. They are too long and get lost in bending elbows. So I may have to figure something else out there. I'm excited to get the animation done so I can texture her.