Friday, December 19, 2014

Environment Photomash Paint - Vis Dev

Environment I created for my Visual Development class. I was going for a arid desert climate but still full of life that do the best they can.

Thursday, December 4, 2014

CG Katana WIP - Shader Programing Class

Final image comped onto a real photo that I took in our baby's nursery.
Final Image comped into a photo from a different view.

Update! 96% there. Polishing goes well :)

About 95% there. Just more polishing! :)

Wednesday, October 15, 2014

Procedural Blood Orange

My Blood Orange that I created for my shader programing class. The orange is procedural but the leaf was a texture map I created in Mari.

Tuesday, October 7, 2014

Character Designs

Did these for my character development class. The theme was animals. I wanted one to be stylized but rendered out and the other more abstracted. 

Monday, September 15, 2014

3D Character animation class concept art

This is for my class. He is an amputee soldier in the not so far future. He will go from concept to 3D with full textures and animation

Thursday, July 17, 2014

Old man sketch

Fun hour paint session on photoshop. Based off an old character concept from my high school days

Battle Ground 3D Paintover WIP

Planes, dunes, and right side bunker are 3D created in Maya. Paintover done in photoshop.

Thursday, May 29, 2014

Water Shed Digital Paint Practice

I used a piece of art as a reference in order to practice good lighting and color. This design is similar to theirs but I painted everything my own way and added my own elements to make it my own version. It was a good practice for lighting and color schemes. 

Sunday, May 25, 2014

Matte Painting Practice

Put together a quick rough 3D model in maya and did a practice matte painting over it. It was a lot of fun practice and I learned things I would do again and things maybe not so much. But hey I'm happy with the progress. This was based off a previous painting I did.

Saturday, April 26, 2014

Water Plant Digital Painting

Based off a quick sketch during church. Thought it might make a fun digital paint practice. Gotta work on realistic lighting but getting there little by little.

Sunday, April 13, 2014

3D Final Assignment

Modeled in Maya. Textures painted in Mari and rendered in Houdini.

Thursday, April 3, 2014

Digital paint practice

Based off a sketch I did I decided to do a mixed media digital painting as a practice. I blended photos with paint brushes to try and get a semi realistic version of my concept sketch. I plan on practicing this method as it helps with texturing concepts as well.

Tuesday, April 1, 2014

90% completed Bike

Just about done with this bike. I'll be using for my rigging final along with my female character.
I have two weeks to texture and animate.

Monday, March 31, 2014

Rigging Assignment

This is my fully rigged character for our 3D animation class. Next step is to do the actual animation but it took awhile to get the rigging down. Her armor is bound to the joints in her body which allows it to follow fairly flawlessly. The only problem ive ran into is the upper bracers on her biceps. The parenting to bone technique is flawed here. They are too long and get lost in bending elbows. So I may have to figure something else out there. I'm excited to get the animation done so I can texture her. 

Sunday, March 30, 2014

Speed Paint

Speed paint in photoshop. I want to get better at concept art, backgrounds and matt paintings so this is good practice for me.

Tuesday, March 4, 2014

Canadian Futuristic Warrior Design

For an art assignment for the pre major class, and by invitation of the teacher, I had them choose a country and draw a character for an epic all out battle. Here was mine based on Canada.

Friday, January 31, 2014

Climber 1st pass

1st Pass at our climber for our new student film "Rams Horn" As this is my first attempt at modeling a human character there are some flaws in the Topology. I will be needing to re-model, but for my first time I felt it was a success.

Thursday, January 30, 2014


 I textured him using Mari. We used the patch system for his body as to allow more detail spread across different UV maps. His body consists of six different texture maps including emission. 
Note: I did not create or manipulate the green grass sim. Our character effects team created that portion after I completed his textures.

Wednesday, January 29, 2014

Owned Main Render

Main render from our Student film "Owned"
Everything in blue I worked on, and the list is as follows:

Garjin: The character on the right. I textured him using Mari. See his post for more info.

The tree: I created the tree in Maya and sculpted further in Mudbox. I textured the tree in Mudbox and further in Mari.

The Pillars, Ceiling, and Walls: Created in Maya, textured in mudbox.
The Temple asset the tree's branches hold to on the left (see zoomed out image): I'm working on getting a main render of that building as it is quite nice. I had to simplify the building due a previous persons first pass being way to heavy and too many edge loops. After that I re - UV mapped it and textured it in Mudbox.

Background buildings:
I textured the background buildings in Mudbox. They are small textures as they are not very close up or important.

Rams Horn Mountain 1st Pass

Based upon a concept painting, this is a first pass at the main mountain for our new student film "Rams Horn" I was trying to achieve the look and feel of the mountain without getting to heavy in polygons. It took some thinking but I was able to get the look I wanted without creating a very heavy asset. This can now be pushed further in the second pass.

Concept Street Bike


Concept bike I am currently exploring in my free time. Model is about 80% there. Some of the major challenges being the engine and exhaust. Also the rear suspension needs tweaking. I've had to veer away from parts of my concept as they weren't practical and/or needing adjustment. 

Tuesday, January 21, 2014

Ice Axe Texture Pass

Concept ice climbing axe for our upcomming student film: Rams Horn
Textured in Mari, rendered in Maya mental ray. 
Model provided by model team.