Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts
Thursday, February 5, 2015
Thursday, December 4, 2014
CG Katana WIP - Shader Programing Class
Final image comped onto a real photo that I took in our baby's nursery.
Final Image comped into a photo from a different view.
Update! 96% there. Polishing goes well :)
About 95% there. Just more polishing! :)
Wednesday, October 15, 2014
Procedural Blood Orange
My Blood Orange that I created for my shader programing class. The orange is procedural but the leaf was a texture map I created in Mari.
Sunday, April 13, 2014
Tuesday, April 1, 2014
90% completed Bike
Just about done with this bike. I'll be using for my rigging final along with my female character.
I have two weeks to texture and animate.
Monday, March 31, 2014
Rigging Assignment
This is my fully rigged character for our 3D animation class. Next step is to do the actual animation but it took awhile to get the rigging down. Her armor is bound to the joints in her body which allows it to follow fairly flawlessly. The only problem ive ran into is the upper bracers on her biceps. The parenting to bone technique is flawed here. They are too long and get lost in bending elbows. So I may have to figure something else out there. I'm excited to get the animation done so I can texture her.
Sunday, February 2, 2014
Monday, December 16, 2013
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