Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Thursday, December 4, 2014

CG Katana WIP - Shader Programing Class



Final image comped onto a real photo that I took in our baby's nursery.
Final Image comped into a photo from a different view.




Update! 96% there. Polishing goes well :)


About 95% there. Just more polishing! :)

Wednesday, October 15, 2014

Procedural Blood Orange


My Blood Orange that I created for my shader programing class. The orange is procedural but the leaf was a texture map I created in Mari.

Sunday, April 13, 2014

3D Final Assignment


Modeled in Maya. Textures painted in Mari and rendered in Houdini.

Tuesday, April 1, 2014

90% completed Bike



Just about done with this bike. I'll be using for my rigging final along with my female character.
I have two weeks to texture and animate.

Monday, March 31, 2014

Rigging Assignment

This is my fully rigged character for our 3D animation class. Next step is to do the actual animation but it took awhile to get the rigging down. Her armor is bound to the joints in her body which allows it to follow fairly flawlessly. The only problem ive ran into is the upper bracers on her biceps. The parenting to bone technique is flawed here. They are too long and get lost in bending elbows. So I may have to figure something else out there. I'm excited to get the animation done so I can texture her.